let fastership = {
  'Fuel Type': 'Turbo Fuel',
  color: 'silver'
};

let spaceship = {
  homePlanet: 'Earth',
  color: 'silver',
  'Fuel Type': 'Turbo Fuel',
  numCrew: 5,
  flightPath: ['Venus', 'Mars', 'Saturn']
};

// Write your code below
let crewCount = spaceship.numCrew;
let planetArray = spaceship.flightPath;

const spaceship = {type: 'shuttle'};
spaceship = {type: 'alien'}; // TypeError: Assignment to constant variable.
spaceship.type = 'alien'; // Changes the value of the type property
spaceship.speed = 'Mach 5'; // Creates a new key of 'speed' with a value of 'Mach 5'

const spaceship = {
  'Fuel Type': 'Turbo Fuel',
  homePlanet: 'Earth',
  mission: 'Explore the universe' 
};
 
delete spaceship.mission;  // Removes the mission property

const alienShip = {
  invade: function () { 
    console.log('Hello! We have come to dominate your planet. Instead of Earth, it shall be called New Xaculon.')
  }
};

const alienShip = {
  invade () { 
    console.log('Hello! We have come to dominate your planet. Instead of Earth, it shall be called New Xaculon.')
  }
};

alienShip.invade(); // Prints 'Hello! We have come to dominate your planet. Instead of Earth, it shall be called New Xaculon.'

for (let crewMember in spaceship.crew) {
  console.log(`${crewMember}: ${spaceship.crew[crewMember].name}`)
};

for (let crewMember in spaceship.crew) {
  console.log(`${spaceship.crew[crewMember].name}: ${spaceship.crew[crewMember].degree}`)
};
const robot = {
  _model: '1E78V2',
  _energyLevel: 100,
  get energyLevel(){
    if(typeof this._energyLevel === 'number') {
      return 'My current energy level is ' + this._energyLevel
    } else {
      return "System malfunction: cannot retrieve energy level"
    }
  }
};

console.log(robot.energyLevel);

const robot = {
  _model: '1E78V2',
  _energyLevel: 100,
  _numOfSensors: 15,
  get numOfSensors(){
    if(typeof this._numOfSensors === 'number'){
      return this._numOfSensors;
    } else {
      return 'Sensors are currently down.'
    }
  },
  set numOfSensors(num) {
    if (typeof num === 'number' && num >= 0){
      this._numOfSensors = num;
    } else {
      console.log('Pass in a number that is greater than or equal to 0')
    }   
  } 
};

robot.numOfSensors = 100;
console.log(robot.numOfSensors);
const robot = {
	model: 'SAL-1000',
  mobile: true,
  sentient: false,
  armor: 'Steel-plated',
  energyLevel: 75
};

// What is missing in the following method call?
const robotKeys = Object.keys(robot);

console.log(robotKeys);

// Declare robotEntries below this line:
const robotEntries = Object.entries(robot)
console.log(robotEntries);

// Declare newRobot below this line:
const newRobot = Object.assign({laserBlaster: true, voiceRecognition: true}, robot);

console.log(newRobot);